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All 15 steps of this section, written out on one page. The pictures and activities aren’t included: to see them, open a step in the lesson.

Step 1 Notes about suits and numbers

The notes in parentheses explain how to read a line. Read them before you decide which tiles fit. Open each note to see what it tells you to do.

Any 1 Suit

Pick one numbered suit and use it for every group that shares that color. It can be Bams, Craks or Dots.

Part of a line

222

Blue: Craks

555

Blue: Craks

(Any 1 Suit)

Any 2 Suits / Any 3 Suits

Use 2 or 3 different numbered suits, as the note says. Go by which groups share each color.

Part of a line

333

Blue: Bams

666

Red: Craks

999

Green: Dots

(Any 3 Suits)

Any 1 or 2 Suits / Any 1 or 3 Suits

The same line can be made with a different number of suits. The card often prints such a line twice, with “or” between the copies, and each copy has its own colors. Pick one copy and follow its colors. If a line with this note is printed only once, check the instructions on your card.

On the card: the same line twice, with “or” between the copies

Copy 1

FF 444 555 666 777

or

Copy 2

FF 444 555 666 777

(Any 1 or 3 Suits · These Nos. Only)

Copy 1: the numbers in one color, so one suit, here Dots · 14

FF

Flowers

444

Dots

555

Dots

666

Dots

777

Dots

Copy 2: the numbers in 3 colors, so 3 suits · 14

FF

Flowers

444

Blue: Craks

555

Red: Bams

666

Green: Dots

777

Blue: Craks

Not allowed: 2 suits, which neither copy shows

FF

Flowers

444

Blue: Craks

555

Red: Bams

666

Green: Bams too

777

Blue: Craks

The note allows 1 suit or 3, not 2. Copy 2 prints the 5s and the 6s in different colors, so they need different suits.

These Nos. Only

“Nos.” is short for numbers. Use exactly the numbers printed in the line; don’t move them to another run or a favorite number. The normal Joker rules still apply.

Part of a line

222

444

666

(These Nos. Only)

Moved to 4s, 6s and 8s

Only 2s, 4s and 6s. Moving them to 4s, 6s and 8s isn’t allowed.

Any 3 Consec. Nos. / Any 4 Consec. Nos.

“Consec.” is short for consecutive. Pick 3 or 4 numbers in a row, such as 4–5–6–7. Keep each group the size it is printed. Every number stays in the range 1–9.

Printed

111

222

333

(Any 1 Suit · Any 3 Consec. Nos.)

One choice: moved to 4–5–6, in Craks

444

555

666

Any Like Odd Nos. / Any Like Even Nos.

Pick one allowed odd number (1, 3, 5, 7 or 9) or one allowed even number (2, 4, 6 or 8). “Like” means you use that same number in each of the suits the line names. In the first example every group uses 5s; in the second, 8s.

Printed

111

111

111

(Any 3 Suits · Any Like Odd Nos.)

One choice: the odd number 5 in every group

555

Bams

555

Craks

555

Dots

Printed

222

222

222

(Any 3 Suits · Any Like Even Nos.)

One choice: the even number 8 in every group

888

Dots

888

Bams

888

Craks

7s: an odd number, so not allowed here

You don’t need to memorize every short form now. Come back to these examples when you meet a note you don’t know.

Open step 1 in the lesson

Step 2 Notes about Dragons and matches

Some notes set the rules for Dragons or say which groups must share a suit. Open the examples and compare them.

Any Dragon

Pick one kind of Dragon for that group of identical tiles: Red, Green or White. Don’t mix different Dragons inside a pung or kong.

Part of a line

DDD

(Any Dragon)

DDD: pick one kind of Dragon for the whole group

Any 2 Dragons

Use 2 different kinds of Dragons, in the separate groups the line names. For example, a Red Dragon group and a White Dragon group.

Part of a line

DDD

Red Dragons

DDD

White Dragons

(Any 2 Dragons)

Matching Dragon

Use the Dragon that goes with the numbered suit: Red with Craks, Green with Bams and White with Dots.

Part of a line

555

Green: 5 Bams

DDD

Green Dragons match Bams

(Matching Dragon)

Opposite Dragon For reference

Use a Dragon that doesn’t match the numbered suit beside it. With Bams, Red or White counts as opposite; Green is the matching Dragon. When a line has more suits, its colors show which Dragon fits, as in Section 1, step 7.

Part of a line

555

Green: 5 Bams

DDD

Red Dragons

DDD

White Dragons

DDD

Green Dragons match Bams

(Opposite Dragon)

The 3 red DDD groups are 3 choices for the same printed group: pick one.

Kongs Match Pair For reference

The kongs must use the same number as the pair. Follow the line’s colors and other notes for the suits each group needs. This example shows only the matching number: a pair of 6 Bams, a kong of 6 Craks and a kong of 6 Dots. It is not a complete winning hand.

Part of a hand: 10 of its 14 tiles, not a complete winning hand

Pair: two 6 Bams

Kong: four 6 Craks

Kong: four 6 Dots

All 3 groups use the number 6

Read each note together with the colored pattern. A short phrase alone is not a complete hand.

Notes marked For reference are less common. Look them up when a line on your card uses one.

Kongs Match Pair with a new number

The number can change from line to line; the rule stays the same. Here the pair is 3 Dots, so both kongs must be 3s too.

Fits the note · part of a hand, 10 of its 14 tiles

Pair: two 3 Dots

Kong: four 3 Bams

Kong: four 3 Craks

All 3 groups use the number 3

Now check a fragment on your own. Find the group that doesn’t follow the note.

Check this one · part of a hand, 10 of its 14 tiles

Pair: two 3 Dots

Kong: four 3 Craks

Kong: four 6 Bams

This is meant to follow Kongs Match Pair. Which group breaks the note?

Open step 2 in the lesson

Step 3 When can you change the numbers?

Only change a printed number if the line’s instructions allow it. The pattern shows what stays the same as you choose.

Like numbers: pick one number

If the line allows any like numbers, each matching spot uses the number you pick. If you pick 5, a 3-tile group still has 3 tiles.

Printed

111

111

(Any 2 Suits · Any Like Nos.)

You pick 5: each group keeps its 3 tiles

A 5 and an 8: not like numbers

Consecutive numbers: shift the whole run

With “Any 4 Consec. Nos.”, 1–2–3–4 can become 4–5–6–7. Each group keeps its size and its color relationship. A run never goes past 9 back to 1.

Printed (the teaching line of the next step)

FF

11

222

333

4444

(Any 1 Suit · Any 4 Consec. Nos.)

Moved to 4–5–6–7, in Dots · 14 tiles

FF

44

555

666

7777

Not allowed: 7–8–9–1, because a run never goes past 9 back to 1

77

888

999

1111

Fixed numbers: use what is printed

“These Nos. Only” means only the numbers printed. The year’s digits are fixed too: 2026 is 2, Soap, 2, 6—not a run you can move.

Part of a line · the year

2026

4 singles: 2, Soap, 2, 6

Those two 2s are in separate single spots in the year. They are not a pair. You cannot rearrange them or replace them with a Joker.

Open step 3 in the lesson

Step 4 Build a complete hand in one suit

First, read the line. FF means 2 Flowers. The numbered groups have 2 + 3 + 3 + 4 tiles.

The whole teaching line · 14 tiles

FF

green ink

11

blue ink

222

blue ink

333

blue ink

4444

blue ink

(Any 1 Suit · Any 4 Consec. Nos.)

  1. Pick one suit.
    Every blue numbered group uses it. The green Flowers don’t have a numbered suit.
  2. Pick a run of 4 numbers.
    The first number can be 1–6, so the last number is never above 9.
  3. Keep each group’s size.
    That’s 2 Flowers, a pair, 2 pungs and a kong: 14 tiles.

Pick the numbered suit

Pick the first number

Your choice: 1–2–3–4 in Bams

Tiles that fit this choice, under their printed groups · 14 tiles

FF

Two Flowers

11

Pair of 1s

222

Pung of 2s

333

Pung of 3s

4444

Kong of 4s

2 + 2 + 3 + 3 + 4 = 14. Try another suit or starting number. The printed line stays the same; what changes is how you choose to read it.

Open step 4 in the lesson

Step 5 Build a complete hand in 3 suits

In this line, the printed numbers stay as they are. The red 2s and 8s use the same suit, and the blue 4s use a second suit.

The Ds are printed in green, the third color, so they take the third suit: they are that suit’s Dragons.

The whole teaching line · 14 tiles

FF

green ink

222

red ink

888

red ink

444

blue ink

DDD

green ink

(Any 3 Suits · These Nos. Only)

Pick a different suit for each color

Blue ink

Red ink

Green ink

Blue = Craks · Red = Bams · Green = Dots

Tiles that fit this choice, under their printed groups · 14 tiles

FF

Two Flowers

222

Red: three 2s

888

Red: three 8s

444

Blue: three 4s

DDD

Green: three White Dragons (Soaps)

2 + 3 + 3 + 3 + 3 = 14. FF is printed in green, but the Flowers still have no suit. The Ds, however, do follow the suit given to green.

Try matching the colors to suits another way. Keep the numbers 2, 8 and 4, and keep all 3 suits different.

Open step 5 in the lesson

Step 6 C and X: how you may play a hand

An exposure is a completed group that you show the table after a legal call. C and X tell you whether the hand allows those calls during play.

X · Exposed

You may call a discard to finish an allowed group of 3 or more identical tiles, and then show that group. You may also call a tile that completes Mah Jongg. X allows calls, but it doesn’t make you call.

Category: Consecutive Run · a teaching line

FF

111

222

3333

DD

(Any 3 Suits · Any 3 Consec. Nos.) X 25

Under X: you called the 2 Bam to finish your pung of 2 Bams and laid the pung face up on your rack. Then you threw away a 9 Crak: 3 shown plus 10 on the rack makes 13.

Close up: on your flat top, the pung you showed

On your rack: 10 tiles

Your discard

3 shown + 10 on your rack = 13.

Call it and show your pung of 2 Bams, as above.

Or let it go and wait for your turn. X allows the call; it doesn’t make you call.

X allows a call, but it never makes you call: both choices are allowed.

C does not mean “no Jokers.” The usual Joker limits still apply. A concealed hand can have Jokers in allowed groups, and a legal Joker exchange is still allowed. Chapter 7 covers calls and exchanges in full.

For now, look for the C or X before you choose a line. Don’t assume you can take any discard that would help.

Open step 6 in the lesson

Step 7 Quick question: concealed hands

Pick one answer. You can try again, and the explanation helps you check your thinking.

Category: Any Like Numbers · a teaching line

FFFF

777

777

DDDD

(Any 2 Suits · Any Like Nos.) C 30

You’re working toward a line marked C. When are you allowed to call a discarded tile?

Open step 7 in the lesson

Step 8 Reading a hand’s value

Next to the C or X, the card shows what the hand is worth. That number is for scoring; it is not how many tiles you collect.

Category: Consecutive Run · a teaching line

FF

111

222

3333

DD

(Any 3 Suits · Any 3 Consec. Nos.) X 25

X 25: this hand may be played exposed, and it is worth 25.

Category: Any Like Numbers · a teaching line

FFFF

Flowers

777

Blue: 7 Dots

777

Red: 7 Craks

DDDD

Red: Red Dragons

(Any 2 Suits · Any Like Nos.) C 30

C 30: this hand must be played concealed, and it is worth 30.

These examples show how to read the labels. Both complete hands still have 14 tiles.

A hand worth more is not easier to finish. First, decide whether a line fits your tiles and whether you have a real chance to complete it. Chapter 8 explains how the value shown leads to payouts.

Open step 8 in the lesson

Step 9 Common reading mistakes

Before you decide on a line, check the details below. When you need an example of what can go wrong, open a reminder.

Not checking for the C

Before you call, check whether the line is C or X. A concealed hand lets you take a discarded tile only as the final tile that completes Mah Jongg.

Category: Any Like Numbers · a teaching line

FFFF

777

777

DDDD

(Any 2 Suits · Any Like Nos.) C 30

This 7 Dot would finish a pung, but not the whole hand. Under C, you let it go.

Thinking every printed number is fixed

Check the note. “Any 4 Consec. Nos.” allows a different run of 4 numbers. “These Nos. Only” keeps the numbers as printed.

Printed (the teaching line of Section 2, step 4)

FF

11

222

333

4444

(Any 1 Suit · Any 4 Consec. Nos.)

Moved to 4–5–6–7, in Dots · 14 tiles

FF

44

555

666

7777

Not allowed: 7–8–9–1, because a run never goes past 9 back to 1

77

888

999

1111

Seeing 4 identical tiles as 2 pairs

A kong is a printed group of 4 identical tiles. Two separate pairs are printed with a space between them. NEWS is 4 different singles, not a kong.

One kong, 2 pairs, or 4 singles?

5555

One kong

55 55

2 pairs, with a space

NEWS

4 singles, not a kong

Using a Joker in a pair

Jokers can be used in allowed groups of 3 or more identical tiles. They can’t fill singles or pairs, and that includes the separate tiles of a year or NEWS.

Pairs and singles take natural tiles only

33

2 natural 3 Dots

33

A Joker in a pair

2026

A Joker in a year

Not counting the tiles

Count all the tiles in the finished pattern. A winning hand has 14 tiles. But 14 tiles are not enough on their own: they must also fit one whole card line.

13 tiles: one Soap is missing, so it isn’t Mah Jongg

14 tiles: 2 + 3 + 3 + 4 + 2, the whole line

Taking groups from another line

Pick one complete line. You can’t join the start of one pattern to the end of another, or change a group’s size to fit your tiles.

Line A · Consecutive Run

FF

111

222

3333

DD

(Any 3 Suits · Any 3 Consec. Nos.) X 25

Line B · Consecutive Run

FF

11

222

333

4444

(Any 1 Suit · Any 4 Consec. Nos.) X 25

3 + 3 + 4 + 4 = 14 tiles, but from 2 lines, so it isn’t Mah Jongg. All 14 must fit one line.

A helpful last check: one whole line, right groups, right suit relationships, notes followed, 14 tiles.

Open step 9 in the lesson

Step 10 Practice reading card lines

Use the symbols, colors and Joker limits you’ve learned. You’ll get 11 questions, one at a time.

Pick an answer, read the explanation, then select Next question. Your first answer counts toward the score for this round. Afterward, you can review missed questions or start a new round.

Back and Next in the bottom bar move you from step to step in the chapter. They don’t submit answers or end this activity.

Open step 10 in the lesson

Step 11 A 5-question quiz

See what you can read without help. You’ll get 5 questions, one at a time.

Pick an answer, read the explanation, then select Next question. Your first answer counts toward the score for this round. Afterward, you can review missed questions or start a new round.

Try to get at least 4 out of 5. This short check helps you find topics to look at again; it doesn’t test everything you’ll need at a real table.

Back and Next in the bottom bar move you from step to step in the chapter. They don’t submit answers or end this activity.

Open step 11 in the lesson

Step 12 Read one whole line: a worked example

A card line puts 6 kinds of information together: the heading above it and 5 parts across it. Read them in this order before you decide whether the line fits your tiles.

Category: Consecutive Run · a teaching line, not a line from an NMJL card

FF

green ink

111

blue ink

222

red ink

3333

green ink

DD

blue ink

(Any 3 Suits · Any 3 Consec. Nos.)

X

25

  1. Category: Consecutive Run.
    The heading tells you where this line sits on the card. Here the numbers go in a row. It helps you find the line; it doesn’t decide the tiles.
  2. The whole pattern: 14 tiles.
    FF is a pair of Flowers. 111 and 222 are pungs, 3333 is a kong and DD is a pair of Dragons. That makes 2 + 3 + 3 + 4 + 2 = 14.
  3. Colors: which groups share a suit.
    The blue 1s and the blue Ds share one suit, so the Dragon pair matches the 1s. The red 2s take a second suit and the green 3s a third. The green FF has no suit.
  4. Notes in parentheses.
    “Any 3 Suits” lets you give the 3 colors any 3 different suits. “Any 3 Consec. Nos.” lets you move 1–2–3 to another run, such as 4–5–6 or 7–8–9. Group sizes and colors stay the same, and the run never goes past 9.
  5. X: exposures allowed.
    You may call a discard to complete the 111, the 222 or the 3333. The FF and DD pairs must be natural tiles; you may claim a tile for a pair only when it completes Mah Jongg. The box “A discard for the DD pair” below shows both cases.
  6. 25: the hand’s value.
    It is used for payment if you win with this line. It isn’t a tile count, and a higher value doesn’t make a line easier.

One way to fill this line

Blue = Dots, red = Bams, green = Craks, run 1–2–3. The blue Dragons are White Dragons (Soap), the Dragon that matches Dots.

Each printed group over its tiles · 14 tiles

FF

Two Flowers

111

Blue: three 1 Dots

222

Red: three 2 Bams

3333

Green: four 3 Craks

DD

Blue: two Soaps

Moving the run to 4–5–6 would give three 4 Dots, three 5 Bams and four 6 Craks, with the same Flowers and Soaps.

Each printed group over its tiles: 1–2–3 becomes 4–5–6 · 14 tiles

FF

Two Flowers

111

Blue: three 4 Dots

222

Red: three 5 Bams

3333

Green: four 6 Craks

DD

Blue: two Soaps

A discard for the DD pair

Under X you may call a discard for the 111, the 222 or the 3333. A tile for the DD pair is different: you may claim it only when it completes your whole hand.

Your 13 tiles and the newest discard, a Soap

FF

Flowers

111

Blue: 1 Dots

222

Red: 2 Bams

3333

Green: 3 Craks

DD

Blue: Soaps

(Any 3 Suits · Any 3 Consec. Nos.) X 25

The Soap finishes the DD pair and, with it, all 14 tiles: you may claim it and declare Mah Jongg.

The same discard when you hold a 9 Crak in place of one 3 Crak

FF

Flowers

111

Blue: 1 Dots

222

Red: 2 Bams

3333

Green: 3 Craks

DD

Blue: Soaps

Fits no group

(Any 3 Suits · Any 3 Consec. Nos.) X 25

The Soap would finish only the DD pair: the 3333 still lacks a 3 Crak. It wouldn’t complete your hand, so you let it go, even under X.

Same count, not a win

This rack also has 14 tiles in the right group sizes, but it is not Mah Jongg. The green 3s are Bams, the same suit as the red 2s. Different colors must use different suits.

Not a win · 14 tiles, one suit used twice

FF

Two Flowers

111

Blue: three 1 Dots

222

Red: three 2 Bams

3333

Green: four 3 Bams

DD

Blue: two Soaps

Jokers in this line: they may fill places in the 111, the 222 and the 3333, never in the FF or DD pairs.

Open step 12 in the lesson

Step 13 Your turn: place the groups

You saw this line on the card page in Section 1, step 2. Now place its tiles. Below it are 14 tiles in 5 clumps, A to E, in no particular order.

For each clump, pick the printed group it is meant to fill. Match its number first, then its size.

Then decide whether the hand wins, and why. Nothing is marked until you check.

Category: Consecutive Run · a teaching line, not a line from an NMJL card

FF

green ink

222

blue ink

33

blue ink

4444

blue ink

555

blue ink

(Any 1 Suit · Any 4 Consec. Nos.)

X

25

Clump A · 4 tiles

Fills printed group

Clump B · 2 tiles

Fills printed group

Clump C · 2 tiles

Fills printed group

Clump D · 3 tiles

Fills printed group

Clump E · 3 tiles

Fills printed group

Is this hand Mah Jongg, and why?

Open step 13 in the lesson

Step 14 Read a new line on your own

This line is new. Read all of it—category, pattern, colors, notes, C or X and value—then answer the 5 questions.

Select Check my reading when all 5 are answered. Nothing is marked until you check.

Category: 2468 · a teaching line, not a line from an NMJL card

22

blue ink

4444

blue ink

DDD

red ink

666

blue ink

88

blue ink

(Any 2 Suits · These Nos. Only)

X

35

1. What does “These Nos. Only” mean in this line?

2. Which 14 tiles fit this line?

3. You hold one 8 Dot. Another player discards an 8 Dot. It would finish your 88 pair, but not your whole hand. What may you do?

4. Where may Jokers fill places in this line?

5. What does the 35 after the X tell you?

0 of 5 answered.

Open step 14 in the lesson

Step 15 What you learned in Chapter 3

You’ve now worked through how the card is written. When you look at a line, read it in this order:

  1. Turn symbols into tiles.
    Name each numbered tile, Flower, Wind and Dragon.
  2. Match up the colors.
    Find which groups use the same numbered suit.
  3. Check the spaces and notes.
    Keep group sizes the same; change suits or numbers only when allowed.
  4. Look for C or X and the value.
    Know the limit on calling and the value for scoring.
  5. Read the whole line together.
    Category, pattern, colors, notes, C or X and value: the worked example and the lines you read on your own put them side by side.
  6. Count every tile: 14 in all.
    They must all fit one complete line.
  1. Category heading. It helps you find related hands. It isn’t a hand.

  2. One line is one complete hand of 14 tiles. Read across it, not down the page.

  3. Notes in parentheses say how you may choose suits and numbers.

  4. X or C says how you may play the hand. Section 2 explains it.

  5. The value is what the hand is worth if you win with it.

The card page from Section 1, step 2. Now you can read every part of a line.

Your practice so far

Practice with real tiles

Build the worked example’s teaching line in other allowed suits or from another starting number. Name each group out loud and count to 14.

Next, find a line on an agreed card and explain its symbols, suit relationships and notes. If a detail is new to you, check the instructions on that card.

Coming up next: Chapter 4 shows how to set up the table and deal. Use Next to go on to Chapter 4, or Back to look over this chapter again.

This is practice with teaching patterns, not proof of readiness for every annual card. This browser saves your answers and your place on this device. To clear them, use Reset saved progress on the main menu.

Open step 15 in the lesson

Chapter 3 contents

Pick any step, or go through the chapter with Back and Next.