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All 19 steps of this section, written out on one page. The pictures and activities aren’t included: to see them, open a step in the lesson.

Step 1 Trade tiles with a plan

Why come back to the Charleston? In Chapter 5 you learned the passing rules without aiming for any hand. Now you can scan your rack for candidates (Section 1), so each pass can have a purpose.

In this section, your plan is your lead line, plus a backup when you have one. Each pass asks the same question: which tiles does my plan need, and which 3 can I give up?

Your lead line: even Bams with a pair of Flowers

Your lead line uses your Flowers and even Bams. It has no use for the 7 Crak, 3 Dot, North Wind or White Dragon. On the First Right, 3 of them go face down to your right.

What this section covers

  1. Sort your tiles so you can spot useful matches.
  2. Explain each pass with a line from the card.
  3. Look at your plan again as new tiles come in.
  4. Practice with 5 hands, then answer 7 review questions.

Strategy is advice, not a rule. Even a legal pass can make your hand weaker. We’ll explain both.

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Revisit Chapter 5: The Charleston

Open step 1 in the lesson

Step 2 Make your tiles clearer to read

As in Section 1, group matching tiles together before you choose a pass. Keep the Bams, Craks and Dots apart, then put the numbers in order within each suit. Place Winds, Dragons, Flowers and Jokers where you can find them quickly.

The same 13 tiles as dealt, then sorted, with the pairs of 2 Bams and 4 Bams side by side. The other players see only the backs of your tiles.

What sorting shows you

Two 2 Bams and two 4 Bams are easier to spot when each pair sits side by side. A 9 Dot on its own stands out as well. But “on its own” doesn’t always mean “useless”—check the card before you let it go.

At a real table, you sort the tiles on your own rack. Keep their faces turned toward you; the other players should not see your hand.

Open step 2 in the lesson

Step 3 Practice: arrange a hand

Tap the tiles in this order: Bams, Craks, Dots, from low to high in each suit; then North, Red Dragon, Flower and Joker. Each tap places a tile on the rack below. This is one helpful order, not a rule.

Your 13 tiles, as dealt · tap them in the order given

Arranged tiles · 0 of 13

Start with the lowest Bam.

Open step 3 in the lesson

Step 4 Find 2 related candidates

Begin with the tiles you already hold: pairs, several tiles in one suit, or useful Winds and Dragons. Look over the card for 2 or 3 lines that use those tiles. Read each line in full, including its pair, its suit instructions and its X or C.

Two related teaching lines

Fictional lines for practice, not from an NMJL card.

Line A · 2468

Line A in Bams

Line B · 2468

Line B in Bams

Lines A and B share a pair of Flowers and pungs of 2s, 4s and 6s, outlined in green. Read in Bams, Line A ends with 8 Bams and Line B with Green Dragons.

On your rack from step 1, the 2, 4 and 6 Bams and the 2 Flowers help both lines.

Keeping those shared tiles helps both lines for now. If 8 Bams arrive, Line A moves ahead; if Green Dragons arrive, Line B does.

A run like 2–3–4 doesn’t automatically count as a winning group. In American Mah Jongg, the exact line on the card decides which tiles go together.

A 2, 3 and 4 Bam in a row: not a group unless a line on the card says so.

Open step 4 in the lesson

Step 5 Jokers are a rule; Flowers are a choice

Stays in your hand

A Joker is never passed.

May be passed

Any tile except a Joker: numbered tiles, Winds, Dragons and Flowers.

As in Chapter 5: every tile may be passed except a Joker.

Jokers: keep them through every pass

You’re not allowed to pass a Joker in any part of the Charleston, including the courtesy pass. Chapter 7 lets you practice where Jokers can go.

Flowers: keep them if they’re useful

Flowers appear in many lines, so keeping one can leave more choices open. But “always keep Flowers” is not a rule. If the lines you could actually make don’t need one, passing it may make your hand better.

Open step 5 in the lesson

Step 6 Practice: pick your first pass

In this exercise, your plan is the lead line and the backup shown. You are not the dealer, so you hold 13 tiles. Choose 3 tiles to pass to the right without weakening your plan.

To clear a tile you chose, tap it again. The page checks your choice but won’t choose for you.

Your lead line · X

A teaching example, not a line from the current NMJL card. X means exposures are allowed. You need all 14 tiles.

3 × 1 Crak

3 × 2 Crak

3 × 3 Crak

3 × 4 Crak

2 × 5 Crak

Your backup · X

A teaching example, not a line from the current NMJL card. X means exposures are allowed. You need all 14 tiles.

3 × 2 Crak

3 × 3 Crak

3 × 4 Crak

3 × 5 Crak

2 × 6 Crak

Your 13 tiles · in rows, larger, so you can tap each one

0 tiles selected

Tiles you select will appear here.

Show a hint

Look for the tiles that help neither line.

Open step 6 in the lesson

Step 7 Be careful about splitting a useful pair

A pair gets you started on a group. It matters even more if your line needs that exact pair: a Joker can’t replace either tile in a pair.

Your lead line: even Dots

A Joker can’t fill a pair, so keep both 2 Dots.

Your lead line needs a natural pair of 2 Dots, and you hold both. It has no use for your two 4 Bams.

Who does it help?

A pair that fits none of the lines you could actually make may be worth passing. If other tiles are equally unhelpful to you, avoid giving one player a ready-made pair or a closely linked group.

If you choose to give up both tiles, you can often send them in different passes to different players. This is a defensive preference: it avoids helping another player. It is not a reason to break up a better hand of your own.

  • Your 3 tiles going out
  • The 3 tiles coming to you
  • The other players’ passes

First Right: one 4 Bam goes to the player on your right.

  • Your 3 tiles going out
  • The 3 tiles coming to you
  • The other players’ passes

First Across: your other 4 Bam goes across, to a different player.

Open step 7 in the lesson

Step 8 After the First Right, look again

You passed to the right and got 3 tiles from your left. Put the new tiles next to their matches, then compare your candidates again.

  • Your 3 tiles going out
  • The 3 tiles coming to you
  • The other players’ passes

On the First Right, every player passes to their own right. So your new tiles come from the player on your left.

Line A: 11 of 14 places

Line B: 11 of 14 places

Your rack from step 1 after the First Right. The new 4 Bam, 6 Bam and Green Dragon are outlined. Lines A and B from step 4 now cover 11 of 14 places each.

Here both lines gained, so keep both for now. Before you switch lines, look at your whole rack, not only the newest tiles.

Your next pass goes across. You may pass a tile you received if it doesn’t help your plan. You don’t have to keep it until a later pass.

Open step 8 in the lesson

Step 9 The First Left: keep your useful tiles safe

By the third pass, you may see which candidate is strongest. Keep the tiles your lead line needs, plus a backup that shares tiles with it. Don’t hold on to unrelated candidates only because each might turn into something.

Teaching card

Fictional lines for practice, not from an NMJL card.

Even Bams · 2468 Lead

11 of 14 places.

Consecutive Bams · Consecutive Run Backup

9 of 14, and 8 of them use the same tiles as the lead line.

Odd Bams · 13579 Drop

1 of 14, and it shares no tiles with the lead line.

As in Section 1: Even Bams leads and Consecutive Bams is the backup. Odd Bams is dropped, since it shares no tiles with the lead line.

When you can spare only 1 or 2 tiles

The First Left allows a blind pass. For example, pass 1 unwanted tile from your rack along with 2 incoming tiles you haven’t looked at. You still pass 3 tiles in all.

1. 3 tiles arrive face down from Right

from
Right

Don’t turn them over.

2. Send 2 of them on to Left, still unseen, with 1 of your own

Your own

to
Left

Dashed: the 2 unseen tiles. Gold: your own White Dragon, turned face down.

1 of your own + 2 unseen = 3 tiles

3. Only now, look at the tile you kept

It stays face down until your pass has gone.

13 − 1 + 1 = 13 tiles

A blind pass on the First Left, as in Chapter 5.

Blind passing lets you keep tiles you already value, but you lose the chance to look at the tiles you pass along. It’s a choice, not a promise of a stronger hand.

Open step 9 in the lesson

Step 10 Play the second Charleston—or stop?

After the First Left, pause and look at your hand as it is now. If a second Charleston would force you to break up useful groups, you can stop it. If several tiles still don’t fit, it may improve your hand.

Everyone must agree to play it

Any player may stop the second Charleston, without saying why, before anyone looks at the Second Left tiles. Once anyone has looked at them, all 3 passes must be finished. Even if it’s skipped, the courtesy pass can still follow.

Still time

The Second Left tiles are set down, face down. No one has looked at them yet, so anyone may still say no.

Too late

Someone has looked at their Second Left tiles. Now the Second Left, Second Across and Last Right must all be finished.

Anyone may still stop it while the Second Left tiles lie unseen. Once someone has looked at them, it’s too late.

No general rule says “3 unwanted tiles means you go on.” Compare what you could give up with what you might gain.

Open step 10 in the lesson

Step 11 Remember the order of the second Charleston

  1. Pass 4

    Second Left

  2. Pass 5

    Second Across

  3. Pass 6

    Last Right

  • Your 3 tiles going out
  • The 3 tiles coming to you
  • The other players’ passes

On the Second Left, every player passes to their own left. So your new tiles come from the player on your right.

Some tables set the 3 tiles of the Second Left in a small pyramid, 2 below and 1 on top. The shape is a table custom; the direction you pass in is what matters.

A small pyramid of 3 face-down tiles.

Go on checking each new set of tiles against your plan. On the Last Right, blind passing is allowed, as it was on the First Left.

Open step 11 in the lesson

Step 12 Quick question: the tile pyramid

Three face-down tiles: 2 on the bottom, 1 on top.

At tables that use the small pyramid, what does it mark?

Open step 12 in the lesson

Step 13 The tiles you receive are clues, not proof

A pass can tell you something, but you can’t see the whole hand it came from. A player may pass some Dots and keep other Dots. A Flower might be a spare, not a sign that they need no Flowers.

Right passed you a 3 Dot, 5 Dot and 7 Dot. Right’s other 10 tiles stay hidden, so you can’t tell what Right kept.

Ask the question that helps

Instead of asking what they must be playing, ask whether these new tiles make one of your candidates stronger. If 3 helpful Dots arrive, a Dot line may be worth comparing with your earlier Bam line.

In the same way, your pass tells the player who gets it only which tiles you gave up. If you have other passes that are equally good for you, avoid sending a set of tiles that is plainly useful to them. But don’t give up your own progress only to hide every clue.

Open step 13 in the lesson

Step 14 Quick question: what can you be sure of?

A 3 Dot, 5 Dot and 7 Dot, passed to you.

You receive these 3 Dots. Which thought do the facts support?

Open step 14 in the lesson

Step 15 Pick your courtesy pass with care

The courtesy pass is with the player directly across. Each of you may offer 0 to 3 tiles, and you both pass the lower number. Offering 0 is allowed.

  • Your 2 tiles going out
  • The 2 tiles coming to you

You offer 3 and Across offers 2, so you each pass 2 face down. Right and Left sit across from each other too: Right offers 1 and Left offers 0, so they pass nothing.

Example: you offer 3, they offer 2

You each pass 2. Pick the 2 tiles that help your own hand the least. Don’t add an extra tile to be polite: the numbers have to match.

You may agree to a 1-tile pass even if you were hoping for 3. Before you agree, decide whether there’s really a tile you want to give up. Make the pass face down, and never include a Joker.

Open step 15 in the lesson

Step 16 Quick question: how many do you pass?

You offer 2

Across offers 1

You offer 2 face-down tiles, and Across offers 1.

You offer 2 tiles for the courtesy pass, and the player across offers 1. What do you pass?

Open step 16 in the lesson

Step 17 Practice: 4 passing choices

For each hand, your plan is the lead line shown. Pick 3 tiles to pass in the direction given. These are separate examples, not 4 passes in a row.

Some hands have more than one good answer. If you’re stuck, open the hint.

Hand 1 of 4

Your first pass goes to the right.

Your lead line · X

A teaching example, not a line from the current NMJL card. X means exposures are allowed. You need all 14 tiles.

2 × 2 Dot

4 × 4 Dot

4 × 6 Dot

4 × 8 Dot

Your 13 tiles · in rows, larger, so you can tap each one

0 tiles selected

Tiles you select will appear here.

Show a hint

Look for the tiles your line doesn’t use. If 2 of them make a pair, think about who gets them.

Open step 17 in the lesson

Step 18 Chapter 6 review quiz

Answer 7 questions about the choices you practiced in this chapter. For this attempt, your first answer to each question is what counts.

Read each explanation, then go on to the next question. Afterward, you can practice the questions you missed.

Question 1 of 7

Your lead line

Line A · 2468

Your rack from step 1.

Line A is your lead line. Which 3 tiles from this rack make a sensible first pass?

Open step 18 in the lesson

Step 19 Ideas to use at the table

  1. Sort your tiles so you can see your matches.
  2. Before you decide what to pass, compare real lines on the card.
  3. Keep Jokers. Keep other tiles when they help your lead line or backup.
  4. Look again after tiles arrive. The passes you receive are clues, not proof.
  5. Decide whether a second Charleston or a courtesy pass will help your hand.

Practice away from the screen

Using a real rack or the 5 practice hands, pick 3 tiles to pass. Explain why each helps less than the tiles you kept. Name the line you’re aiming for and one tile that would make you rethink it.

Go on to Chapter 7: Taking Turns, Calling & Jokers

Back to Section 1: Scanning the Card

Open step 19 in the lesson

Chapter 6 contents · Section 2: Charleston Strategy

Pick any step, or use Back and Next. Exercises keep your progress while you move between steps.